| || State of the description ||Completed
| || Language of instruction ||English
|Starting and ending dates||12.09.2018 - 31.12.2018
| || EN-Edellytetään palautteen keruuta ||No
| || Suitable as elective studies for others ||No
| || Offered for the Open University of Applied Sciences. ||No
| || Offered for virtual University of Applied Sciences. ||No
| || Suitable for exchange students ||Yes
| || Minimum number of participants ||15 |
| || Maximum number of participants ||25 |
|Enrollment period||04.08.2018 (klo 08:00) - 12.09.2018
| || Implementation method ||Contact, Project, Web|
| || Method of completion ||Practical work|
| || Virtual extent, cr ||1 cr|
| || R&D integration, cr ||0 cr|
| || Implementation location ||Joukahaisenkatu unit
| || Assessment at the latest ||31.01.2019 |
| || Exam date || |
| || Re-examination dates |
| || Storing of graded material ends ||31.07.2019 |
| || Responsible faculty ||Faculty of Business, ICT and Chemical Engineering
| || Responsible campus ||Joukahaisenkatu unit
| || Responsible degree programme ||Elective Studies
| || Language of the description || English |
| || Outcomes |
After completing the module, the student is able:
• to utilize basic tools in 3D -modelling and -animation
• to set up lighting in 3D -world
• to texturize 3D -objects
• to understand where to use 3D modelling
• to create 3D content for video games.
| || Contents |
• 3D modelling and animation tools
• Object modelling
• character modelling and animation
• lighting and texturing techniques and tools
• modern approaches to 3D content creation
• 3D content creation for video games
• introduction of Game Engines for 3D Graphics
| || Assessment || |
3D- modelling tools and technigues.
3D scanning and photogrammetry
Object modelling and animation
Terrain and urban environments
Character modelling, rigging and animation
Lighting and texturing tools and technigues
3D graphics for games
3D Game Engines
Tools and software to be used:
Autodesk3DS Max, Autodesk Mudbox, Autodesk Motion Builder, Unity 3D, Unreal Engine,Adobe Photoshop. Other tools and software will be briefly demonstrated
During close contact sessions the students will follow the instructor's presentation and follow up with the lab computer or own laptop that is capable to run required 3D-software.
The students will receive laboratory assigments to be done before the next close contact session.
This course is suitable for absolute beginners but requires attendance due the chronological structure. If you miss a session it will we harder to follow the next session. The timetable and the content of each close contact session is available at Office Teams folder.
50h Close contact sessions
83h Laboratory assignments and home work
All the laboratory assignments and home work returned equals 1
additional final task for grades 2-5.
the task and its assesement criteria will be updated here. The assigment comes from an actual RDI project from Turku Game Lab.
Internet sources and 3D publifications
|Virtual learning material||
Youtube Channel: Autodesk 3ds Max Learning Channel
|Other literature and supplementary material||
Links to material provided at Outlook Teams
|Other arrangements related to the implementation||
The student can download all the necessary software as student or trial version.
There won't be close contact studies at
|Costs for the student||
Headphones, USB-storage or cloud service.
|Course feedback and its processing||
Will be collected and processed to develop the course. All the problems will be dealt with the team that is developing the course.